Controversy mapping, 3D animation, gaming: New media to transform education and cognitive experience

Sandrine Guillaume, Samar Mansour, Mathilde Rémignon

July 2014

Abstract

This article aims at demonstrating how new media offer different ways of learning that fully involve learners. Controversy mapping, 3D animations and gaming make learners able to better express themselves and to progress at their own pace. This new learning process involves a certain adaptability to change from learners and educators. Due to a major shift in communication, learners are willing and able to learn by themselves. We will expose the huge contrast between the traditional ways of learning and the new ways that new media bring. These new learning media help better manage information overload,  improve position stand in public space, and add interactivity. Thanks to them, deep transformations are led: learners become self-learners and benefit from customized teaching enabled by bottom-up education – and therefore become more and more active in their cognitive experience.

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Tablet, 3D, video: the impact of these new information technologies on teaching and customer education

Meriem Ben Zaiedaied, Cécile Luft, Miriam Richki

July 2013

Abstract

Lately, we witnessed the rise of new information technologies such as the tablet, the 3D and the video. These technologies quickly popularised, and today they can be found in the teaching and customer education sectors. They are used at different levels: some use them massively, whereas others are only starting to implement them.
This article deals with the changes caused by the implementation of the tablet, the 3D and the video in the teaching and learning processes as well as the training materials design. In this prospect, we will focus on this phenomenon and its extent in the last decade by establishing a State of Art.
We will then study the impact of the tablet, the 3D and the video through 3 case studies: new teaching practices using videos in controversy and debate at Sciences Po, the implementation of the tablet in the Customer Education Service of a company, and the integration of 3D models in digital textbooks at Dassault Systèmes.

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Implementation and benefits of minimalism in technical writing

Aurélien Delattre, Yann-Olivier Grohan

July 2013

Abstract

This article explains how minimalism can improve the quality and effectiveness of technical documentation. In the first part, we will define minimalism and its main principles, such as action-oriented approach and topic-based authoring. In the second part, we will conduct a comparative analysis based on the technical documentation of two working environments: Societe Générale Corporate Investment Banking and HR Access. We will analyse how  minimalism impacts the effectiveness and searchability of the documentation. These different minimalism approaches depend on quality criteria adopted for documentation. As a consequence, the decision to apply minimalism or not depends on the context (targeted-audience, access to users feedback). To conclude, we will identify some of the best practices to implement minimalism in any  documentation department.

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